Siddharth Jain CRe-AM Interview

Name : Siddharth Jain


Job Title : Creative Director


Organisation : Playware Studios (Singapore)


Sector : Video Games for Education


Web Link : www.3dhive.mobi


Interview Date : 7/10/2015


Location : Skype


Short Biography


I am now a Creative Director with an abiding interest in Mixed and Multi modal media such as Online Games, Casual Games, Serious Games, Interactive Spaces, Emerging Education Technologies, Web and Television. Experienced with designing and developing proprietary engines and platforms and Multimedia systems.

Dedicated to the ideal of 'play as a pedagogy'
 

Some recent projects include Future Schools for MOE Singapore, Classroom of the Future for NIE Singapore, Mystery Matters for Centre for Learning Innovation, NSW Australia.


CURRENT INTERESTS:


1. What current technologies and tools fulfill your needs in your practice?


PC & Mac development hardware, 2-3 widescreen displays, Wacom Tablet, various mobile and tablet testing devices, Unity 3D, Autodesk 3D Studio Max, Photoshop, HTML5, Css3, SQL, ASP, PHP, Azure Cloud, Joysticks


2. What technologies do you see emerging in the next 5-10 years?


VR & AR merging of real and virtual worlds, Occulus, Data driven games, Hololens, Kinect, Location based games, Behavioural games, bone conduction audio, Blended reality


3. Could you identify any strengths and weaknesses with these technologies?


More holistic meaningful fun with greater societal impact e.g. education

But limited battery life and wireless bandwidth limitations


FUTURE INTERESTS:


4. Do you think there are additional technologies or tools needed, or that you would wish for?


Transparent LCDs, standardization of wireless connectivity protocols, lower cost devices, Binary tree processing, AI for single player games

 

5. If these were available what would you be creating?


Gamelets or nano games for meaningful practice


6. Can you see any strengths and weakness involved?


Great driver for innovation – productive failure culture development – improvement of best practices and benefits for society


7. What do you recommend to fill the gap between creators and technology providers?


No gaps seen currently