Peter Campbell CRe-AM Interview

Name : Peter Campbell

Job Title : Senior Gameplay Engineer

Organisation : Microsoft Studios

Sector : Video Games Development

Web Link :

Interview Date : 25/9/2015

Location : EGX 2015 NEC Birmingham

Short Biography


1. What current technologies and tools fulfill your needs in your practice?

Desktop PCs, Xbox Development toolkit, C++, Unity 3D, Unreal, Adobe Photoshop, Sony Vega

2. What technologies do you see emerging in the next 5-10 years?

Occulus Rift, Hololens, Morpheus, Augmented Reality, Alternate Experiences

3. Could you identify any strengths and weaknesses with these technologies?

Using Occulus Rift is socially isolating and not a shared experience


4. Do you think there are additional technologies or tools needed, or that you would wish for?

Additional processing power, natural interface devices, more powerful graphics


5. If these were available what would you be creating?

Richer player experiences

6. Can you see any strengths and weakness involved?

Smaller teams needed, less risk, strong innovation drivers

7. What do you recommend to fill the gap between creators and technology providers?

The gaps are being bridges already, multidisciplinary skills now more mainstream