Ollie Clarke CRe-AM Interview

Name : Ollie Clarke

Job Title : Director

Organisation : Modern Dream

Sector : Video Game Development

Web Link : www.modern-dream.com

Interview Date : 29/9/2015

Location : Leamington Spa (UKTI Expo Event)

Short Biography

A Game Developer that loves to make and play games. 

Objective is to be recognised for producing fun, playable game that are financially successful, memorable & emotional gaming experiences.
To develop with effective production methods, to continue to learn and implement appropriate business models, to retain players time and to acquire them with creative engagement.

Successfully led the challenging production of the new edition of the cult classic Typing of the Dead for SEGA. Read the story here: http://goo.gl/400Yif

Selected as a BAFTA Breakthrough Brit in September 2013,
A BAFTA initiative to celebrate and support the UK’s future talent & to turbocharge the careers of really talented people right across the spectrum of the creative industries.

A Certified Scrum Master and member of the Scrum Alliance.
Credited with over twelve game titles released over twelve years of game development experience.

Created & released two fun, striking and critically successful independent games.
The Cat that Got the Milk and The Button Affair. Find out more at www.Modern-Dream.com


1. What current technologies and tools fulfill your needs in your practice?

PC and Mac development platforms to develop games for Mobile, PC and Consoles on Unity 3D and Steam platforms

2. What technologies do you see emerging in the next 5-10 years?

Virtual Reality devices like Occulus and Sony Morpheus and Simulation environments

3. Could you identify any strengths and weaknesses with these technologies?

Motion sickness and device form factor – likely competition from very high res displays and intelligent screens – challenges of developing for very high resolution displays


4. Do you think there are additional technologies or tools needed, or that you would wish for?

New procedural tools, predictive analytics and Artificial Intelligence tools


5. If these were available what would you be creating?

Games which allow use to create, modify and personalize the games through the use of slider bars and games which intelligently adapt to the user

6. Can you see any strengths and weakness involved?

Social challenges in relating to the technology – player isolation

7. What do you recommend to fill the gap between creators and technology providers?

The iPad and modern mobile technologies have narrowed the gap – development of human qualities more important for collaboration between skills.