Luca Carrubba CRe-AM Interview

Name : Luca Carrubba

Job Title : Artist

Organisation :

Sector : Game Studies

Web Link : ,

Interview Date : 30/11/15

Location : JamToday, Citilab, Barcelona

Short Biography

(1981, Italy), researcher and digital craftsman. As Luca digital creator has given life to art project that unites the free software, code as a cultural phenomenon and new technologies applied to movement, body and interaction. 
As an independent researcher has been giving several lectures and presentations the theme of software and free culture, creative code, the body-technology and the game in different universities such as National University of Colombia (2014), RMIT (2013), the Academy of Fine Arts in Carrara of Bergamo (2012) University of Studies of Milan Bicocca (2010), the Federal University of Bahia (2009).
 Since 2007 specialist has boosted several workshops and creative learning related programming interactive environments, vjing, video games, computer vision in places like art centers, galleries and informal spaces between Europe, South America and Asia. 
As a member of the ARSGAMES board coordinates the collection Bit-topia, in order to visualize the development of independent, marginal and radical Spanish language games.
 Luca is a traveler and an open-mind used to work in international teams. He currently lives in Bogota and is beginning his doctoral research at the Faculty of Fine Arts, University of Barcelona, ​​under the guidance of Prof. Laura Baigorri, on the phenomenon of radical altgames and video games.


1. What current technologies and tools fulfill your needs in your practice?

Hardware PC, Mac – Output devices consoles, mobile, specific platforms

Software Windows, Unity, Unreal, Photoshop, Final Cut, Blender

2. What technologies do you see emerging in the next 5-10 years?

Unity developments, EU developed model for open source games engine for education applications, VR and AR

3. Could you identify any strengths and weaknesses with these technologies?

Strengths – Imagination, innovation, connections to other worlds and interests

Weaknesses – pace of change increasingly fast


4. Do you think there are additional technologies or tools needed, or that you would wish for?

Software like Scratch using VR and AR, more open source software


5. If these were available what would you be creating?

Applications to improve education processes

6. Can you see any strengths and weakness involved?

Strengths – enables concepts to be more easily understood

Weaknesses – encourages “fetishism” about technology

7. What do you recommend to fill the gap between creators and technology providers?

Bring multidisciplinary teams together in an open space e.g. Citilab environment modelled on MIT in USA