Eva Gaspar CRe-AM Interview

Name : Eva Gaspar

Job Title : CEO

Organisation : Abylight

Sector : Video Games

Web Link : www.abylight.com

Interview Date : 30/11/15

Location : JamToday, Citilab, Barcelona

Short Biography

Specialties: Intellectual Property, Business Management, Law, Video games, Business development

Abylight’s CEO a video game developer studio based in Barcelona.

President and co-founder of “PAD” (Professional Associated Developers), the largest association of video games companies in Spain.

GD Consult’s CEO a law firm specialized in video games.

Degree in Law and Bachelor in Business from the university UOC (Universitat Oberta de Catalunya) and Master IP&IT (Intellectual Property & Information Technology) from ESADE.

In 1999 began her professional career in the video game industry at the company “Bit Managers”.

After working at different technology companies like “Strato AG”, in 2008 she joined Abylight as International Business Manager, where she became CEO in 2011.


1. What current technologies and tools fulfill your needs in your practice?

PC, Mac, Wacom hardware

Software – Device SDKs, Linux, In-house open source games engine (VEGA)

Output device - mobiles

2. What technologies do you see emerging in the next 5-10 years?

VR, AR, Open source VEGA games engine

3. Could you identify any strengths and weaknesses with these technologies?

Strengths – Encourages social networking, compatibility and universal support

Weaknesses – Currently too much self-interest in games development


4. Do you think there are additional technologies or tools needed, or that you would wish for?

Tools to create better visibility for creative companies e.g. smart stores


5. If these were available what would you be creating?

Bigger projects, niche platforms such as cars and watches as applied games platforms

6. Can you see any strengths and weakness involved?

Weakness – possible fragmentation

7. What do you recommend to fill the gap between creators and technology providers?

There is a gap based on their different views of the world

Creatives have a vision of how it could be

Technologists have a vision of how it could be done

We need a common vision, collaborative teams and good communications