Dimitris Zarpalas CRe-
Name : Dimitris Zarpalas
Job Title : Research Associate
Organisation : Centre for Research and Technology Hellas / Information Technologies Institute
Sector : Immersive Technologies
Web Link : www.iti.gr http://vcl.iti.gr/
Interview Date : 22/10/2015
Location : ICT 2015 Lisbon
Dimitris Zarpalas is an Electrical and Computer Engineer, with an MSc in Computer Vision (Penn State University, USA) and a PhD in Medical Informatics (Aristotle University of Thessaloniki, Greece), currently employed in the Centre for Research and Technology Hellas (CERTH) as a Research Associate in the Visual Computing Lab of the Information Technologies Institute, serving as the project manager and the technical lead in R&D projects.
He has been involved in numerous EU projects, working on the topics of: Tele-
1. What current technologies and tools fulfill your needs in your practice?
Microsoft Kinect, Wearable sensors for 3D motion capturing and 4D media generation.
2. What technologies do you see emerging in the next 5-
Real time 3D appearance and performance reconstruction, Tele-
A simple prototype example could be seen here: https://youtu.be/6K9ItlpWRF8
3. Could you identify any strengths and weaknesses with these technologies?
Strengths: Being able to see the 3D reconstruction of your (remotely located) friends in real –time and interact with them within the 3D game environment, will provide a unique experience to the users.
Weaknesses: Cost (need to have 3-
4. Do you think there are additional technologies or tools needed, or that you would wish for?
Simplified motion capture and rgb-
Commercial solutions for AR glasses (e.g. Microsoft Hololens) or holoscopic projectors
5. If these were available what would you be creating?
6. Can you see any strengths and weakness involved?
Strength is that these games and experiences will be fully immersive, offering more natural experience in interaction among remote users
7. What do you recommend to fill the gap between creators and technology providers?
There is a gap currently – better communication and collaboration is needed as creative and technologists speak different languages
About the EU RePlay Project
RePlay: Reusable low-
Currently, within the RePlay project (http://www.fp7-
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