Cory Farris CRe-
Name : Cory Farris
Job Title : 3D Artist
Organisation : Prologue Games (USA)
Sector : Video Games Development
Web Link : http://www.prologuegames.com/
Interview Date : 25/9/2015
Location : EGX 2015 NEC Birmingham
3D Artist and Level Designer working in the Gaming industry. Experience includes modeling environments for video game projects, creating textures for 3D models, creating models from scratch as well as from concept art and photographs.
It is my goal to create the most visually appealing environments and levels which challenge even the more elite seasoned participants of the gamer generation.
Specialties:Autodesk(Discreet) 3D Studio MAX versions 4-
Adobe Photoshop versions 5-
Valve's Hammer and Source SDK
ID software's Doom Edit
Nvidia Normal Mapping filter
1. What current technologies and tools fulfill your needs in your practice?
PC development tools, Adobe, Unity 3D, Chatmapper, SQL
2. What technologies do you see emerging in the next 5-
Cloud based tools, direct 3D manipulation
3. Could you identify any strengths and weaknesses with these technologies?
Risk of server vulnerability, teams can be based in different location, scalable resources
4. Do you think there are additional technologies or tools needed, or that you would wish for?
Direct 3D manipulation of textures i.e. ability to “paint” textures
5. If these were available what would you be creating?
Similar games to today
6. Can you see any strengths and weakness involved?
Quicker development cycle, reduction of art bottleneck
7. What do you recommend to fill the gap between creators and technology providers?
Modern devices already bridge the gap
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