Cory Farris CRe-AM Interview

Name : Cory Farris

Job Title : 3D Artist

Organisation : Prologue Games (USA)

Sector : Video Games Development

Web Link :

Interview Date : 25/9/2015

Location : EGX 2015 NEC Birmingham

Short Biography

3D Artist and Level Designer working in the Gaming industry. Experience includes modeling environments for video game projects, creating textures for 3D models, creating models from scratch as well as from concept art and photographs.

It is my goal to create the most visually appealing environments and levels which challenge even the more elite seasoned participants of the gamer generation.

Specialties:Autodesk(Discreet) 3D Studio MAX versions 4-9
Adobe Photoshop versions 5-CS3
Unreal Technology
Valve's Hammer and Source SDK
GTK Radiant
ID software's Doom Edit
Nvidia Normal Mapping filter


1. What current technologies and tools fulfill your needs in your practice?

PC development tools, Adobe, Unity 3D, Chatmapper, SQL

2. What technologies do you see emerging in the next 5-10 years?

Cloud based tools, direct 3D manipulation

3. Could you identify any strengths and weaknesses with these technologies?

Risk of server vulnerability, teams can be based in different location, scalable resources


4. Do you think there are additional technologies or tools needed, or that you would wish for?

Direct 3D manipulation of textures i.e. ability to “paint” textures


5. If these were available what would you be creating?

Similar games to today

6. Can you see any strengths and weakness involved?

Quicker development cycle, reduction of art bottleneck

7. What do you recommend to fill the gap between creators and technology providers?

Modern devices already bridge the gap