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Jan 2014 |
January 2014 Newsletter Happy New Year and welcome to the very first edition of the GAITSS (Gamification and Immersive Technology Strategic Solutions) Newsletter. I believe that 2014 will see the beginning of a period of rapid development and very disruptive change in both business and society where Gamification Concepts and Enabling Technologies will act as a big driver for major opportunities and threats. Those organisations who are able to recognise the potential of these developments and implement strategic solutions around them will gain significant competitive advantage and access to rapid growth and development. The changes I have made to my web site and the introduction of GAITSS as a brand reflect the excitement I feel about the coming year’s opportunities and my desire to not only enhance existing valued partnerships but also welcome new collaboration opportunities with individuals and organisations who share this vision of the future. In this Newsletter Gamification Developments and Insights – Predictions for 2014 New GAITSS Web Site The Gamification Cycle Gamification and the Consumer Electronics Show Gamification Applications Strategic Partnership Opportunities Collaboration and Business Development in South East Asia Job Opportunity at Totem Learning Paris iLearn Forum Aqua Republica UNEP- ECTEL Workshop on 21st century Learning in the Health and Emergency sectors Upcoming Conferences and Seminars Slideshare Archives |
February 2014 Newsletter (Click Here to view Full Newsletter Page) Gamification is a process which shapes the world (achieves goals/objectives) by influencing the actions, behaviours, characteristics and state of entities within the world January and February have been incredibly busy and insightful months and this is reflected in the volume and type of content this month. I have set out my views on the concept and importance of gamification in a short video called “Gamify or Die”, published a white paper on Immersive Learning Environments and developed a workshop / lecture format for teaching leadership, enterprise and collaboration skills through Gamification and enabling technologies. I have also reached agreements to collaborate with IORMA, the International Omni Retail Marketing Association as a member of their Advisory Board and to become an Associate of PERA Technology and offer support to SMEs interested in securing funding for their business and/or product development. I am delighted also to be developing connections with two internet broadcasting organisations, Ginicam and TimeTag TV. Over the last 4 weeks I have attended the BETT, Learning Technologies and ICE Exhibitions in London, a Virtual Reality Launch Event and the CLAHRC – Collaboration for Leadership in Applied Health Research and Care Conference on “Healthy Living for Longer”in Loughborough where I met a number of medical professionals with whom I would like to collaborate to address global health issues such as obesity and diabetes. All this is included in this month’s newsletter along with some of my possibly controversial views on gamification and its impact of business and society. In this Newsletter Gamify or Die (the Ads are at the End) Video Knowledge Professionals and Gamification – Part of the Problem or Part of the Solution? Teaching Leadership, Enterprise, Collaboration and Self Management Skills with the Gamification Workshop Immersive Learning Environments White Paper The BETT, Learning Technologies and ICE Exhibitions in London The “Healthy Living for Longer” CLAHRC Conference at Loughborough University The Inition Virtual Reality Networking Event The Ginicam Internet Broadcasting Solution for Monetising Knowledge and Brand Development TimeTag TV Knowledge Dissemination Technology Ingenia – A Gamification Case Study PERA Technology Services for Funding and Product Development IORMA, the International Omni Retail Marketing Association Upcoming Conferences and Seminars Slideshare Archives |
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About GAETSS Founder David Wortley |
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